Developing and Creating Business Negotiation Scenarios with VR-tools (15 op)
Toteutuksen tunnus: HL00BU35-3003
Toteutuksen perustiedot
- Ilmoittautumisaika
-
23.05.2022 - 29.05.2022
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
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01.08.2022 - 31.12.2022
Toteutus on päättynyt.
- Opintopistemäärä
- 15 op
- Lähiosuus
- 11 op
- Virtuaaliosuus
- 4 op
- Toteutustapa
- Monimuoto-opetus
- Toimipiste
- Laurea Hyvinkää
- Opetuskielet
- englanti
- Paikat
- 4 - 7
- Koulutus
- Liiketalouden koulutus (HLB2), Laurea Hyvinkää
- Opettajat
- Pyry Airaksinen
- Aapo Hollanti
- Vastuuopettaja
- Aapo Hollanti
- Ryhmät
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HLBWKansainvälinen vaihto / Liiketalous, Hyvinkää
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HLB222KNLiiketalouden koulutus, päivätoteutus, K22, Hyvinkää
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HLB221SNLiiketalouden koulutus, päivätoteutus, S21, Hyvinkää
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HLB222SNLiiketalouden koulutus, päivätoteutus, S22, Hyvinkää
- Opintojakso
- HL00BU35
Tavoitteet
The student is able to
- create and develop digital services
- develop and use digital tools for marketing purposes
- plan digital customer experience
- analyze and use business reports in projects
- use strategic planning, analysis and decision making tools
- make business decisions in various contexts
Aika ja paikka
-
Oppimateriaali ja suositeltava kirjallisuus
The source materials needed for the subject area of the project are selected separately after the project assignment.
Toteutustapa
[First edit the implementation plan based on instructions in the fields in English and then copy the same information in these fields for Finnish students.] If this text has not been removed, please check the implementation plan by changing the system language into English.]
Työelämäyhteistyö ja/tai TKI
Working life partner: Laurea UAS, Viva Project. Virtual Reality partner 3DBear Oy.
Toteutuksen tärkeät päivämäärät
According to the degree regulations (section 18) "students must be present for the first contact teaching session, or they must notify the responsible teacher of their absence to confirm they intend to participate in studies… Registration for the study unit will be rejected, if the student does not notify the teacher of being absent from the first contact teaching session or the reason for their absence cannot be considered justified." The first contact session in a project means the first meeting between the project team and the supervisor (pre-brief). Pre-brief 25th Aug at 15.15
It is compulsory to participate in the project kickoff meeting on 1st of Sep, so that everyone participating in the project will receive the information on the project task. Time and location TBA in the pre-brief.
Project guidance is offered on a weekly basis. The student can compare the available guidance sessions in Timetable Engine and select those projects/studies that do not overlap.
Kansainvälisyys toteutuksella
The project is suitable for exchange students.
Toteutuksen valinnaiset suoritustavat
All students are entitled to demonstrate their competence. The recognition and accreditation of prior competence is initiated by the students themselves. The competence is recognized and accredited by the teacher responsible for the studies or another person designated to the position. The assessment is carried out according to the same assessment criteria and, as a rule, same grading scale as that adopted for the corresponding study unit or module. The student is entitled to apply for accreditation of prior competence regardless of where, how and when the competence has been acquired. The student may also seek accreditation of competence to be acquired on the job as part of their degree (work-based learning). ... The student is responsible for demonstrating and verifying their competence and for providing sufficient information.
Opiskelijan ajankäyttö ja kuormitus
[Calculate the scope of the project on the basis of the number of credits and the duration of the project (1 cr. = 26.7 h).]
The student spends approximately 16 hours of weekly working time on the project; in other words, approximately 8 hrs for team work and approximately 8 hrs for independent work per week. Project runs for approximately 3 and ½ months.
Sisältö ja sen jaksotus
Aims of the project:
The goal of the project is to continue developing business scenarios in VR environment. Scenarios are about international trading. The scenarios will be researched by students and created by students using a 3D Bear VR Design tool. Training for the tool will be arranged by 3D bear. The project deals with sustainable financing and business, business strategy and SME companies Export operations. Project will use service design and co-creation methods and mindset.
The project is completed in cooperation with: EU-funded project VIVA - Virtual technologies AR/VR boost SME Exports. Virtual Reality partner 3DBear Oy. Helsinki Uusimaa Regional Council.
Lisätiedot
The study unit corresponds to the requirements of Bachelor's level education.
This study implementation is a P2P project meaning that the project is completed in a small group and guided by a teacher. Participating in the project requires attendance in the project guidance meetings and group meetings.