47% Lähiopetus, 53% Etäopetus
Suitable sources will be discussed in the beginning of the project according to the project´s assignment and targets.
Project implementation mode: the project will be carried out as a P2P project in cooperation with the company.
Project content: Esports (efootball) business development
SB: Create and develop digital services and use digital tools for marketing purposes. Research and manage customer experiences. Analyze and use business reports in projects. Use strategic planning, analysis and decision making tools in project contexts. Make business decisions in various project contexts.
This project can also produce knowledge and credits in other modules, such as Project management (PJ), Competence in business and entrepreneurship.
Coaching and communication: will be agreed in the beginning of the project/semester
This project is suitable for blended learning students (monimuoto): Yes
If the student places in this project are filled, we can place the student in another project that produces the knowhow in the same modules.
Laurea reserves the right to make changes.
Evaluation criteria will be gone through in the beginning of the project
01.08.2020 - 31.12.2020
18.05.2020 - 24.05.2020
7 - 7
Liiketalouden koulutus (HLB2), Laurea Hyvinkää
Study is suitable for exchange students
The student will work approximately 16 hours per week for this project; 8 hours for teamwork and 8 hours for independent work
Pre-briefing on Thursday, August 27 at 15:00 - 16:00
Briefing on Thursday, September 3, 2020 at 10:00 - 11:00
Project meetings on Thursdays at 10:00 - 11:00