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Innovation (5 cr)

Code: HY00BS63-3005

General information


Enrollment

01.04.2024 - 15.05.2024

Timing

01.06.2024 - 15.08.2024

Number of ECTS credits allocated

5 op

Virtual proportion

5 op

Mode of delivery

Distance learning

Unit

Korkeakouluyksikkö D, Tikkurila, liko

Campus

Laurea Virtual Campus

Teaching languages

  • English

Seats

40 - 150

Degree programmes

  • Complementary competence, master’s studies in English (CYJ2), Generic studies
  • Complementary competence, Master’s studies (TYJ), Generic Studies

Teachers

  • Ville Saarikoski

Teacher in charge

Ville Saarikoski

Groups

  • TYJ23SJ
    Täydentävä osaaminen (yamk-tutkinto), S23, yhteiset opinnot
  • CYJ23SJ
    Complementary competence (master’s studies in English), S23, Generic studies

Learning outcomes

The student is able to
- have an understanding on what we know about innovation and why it is important to society (familiarizing with literature)
- master some of the skills needed to be an active player in an innovation process and team (innovation as a process)
- be aware of the role of methods in idea creation (methods of innovation)
- be able to host and facilitate an idea creation process (leading innovation)
- master some of the tools of an innovator (personal creativity)

Teaching methods

Online course, flexible time

The student will undertake an innovation journey. This can either be a journey which has already happened or one which is planned or imagined to happen.

The student will be guided by literature to note different aspects of the journey e.g the process view to innovation, methods of personal and group creativity, the role of networks in innovation, the role of theory in predicting where to innovate. etc
The student will write an essay reflecting on this experience.

During the course the student will be able to communicate with other course participants through the online platform.

Location and time

On the Laurea online learning platform canvas.laurea.fi (link will be shared through canvas
Monday June 2 nd 4-5 pm and Monday June 9th 4 -5 pm (no extra points for participation)

Learning materials and recommended literature

The material will be available on the online platform

Background literature for your reference

METHOD
1. gamestorming.com or the book Gamestorming - A Rulebook for Innovators, Rulebrakers, and Changemakers 2010
2. The Innovator´s Toolkit, Silverstein David, Sanuel Philip, DeCarlo Neil, 2009
PROCESS
1. The Innovation Journey, Andrew Van De Ven, Douglas E Polley, Raghu Garud, Sankaran Venkataraman 2008
BOOKS ON WHAT WE KNOW ON INNOVATION
1. The Oxford Handbook on Innovation, Jan Fagerberg, David c. Mowery, Richard R. Nelson 2005
2. Diffusion of Innovations, Rogers M. Everett, fifth edition 2003

The course will contain references to a broader set of literature and articles

Important dates

The course will be available online 1.6

There are two opening sessions (different content) to help you familiarize yourself with the course objectives. Monday June 3rd at 4-5 pm and Monday June 10th at 4 -5 pm. The location is https://laurea.zoom.us/j/66520837703

The course will end by 15.8 after which the returned assignments will be graded.

Grading scale

H-5