Developing and Creating Business Negotiation Scenarios with VR-tools (15 cr)
Code: HL00BU35-3003
General information
Enrollment
23.05.2022 - 29.05.2022
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
15 op
Virtual proportion
4 op
Mode of delivery
74 % Contact teaching, 26 % Distance learning
Unit
Laurea Hyvinkää, liko
Campus
Laurea Hyvinkää
Teaching languages
- English
Seats
4 - 7
Degree programmes
- Liiketalouden koulutus (HLB2), Laurea Hyvinkää (Finnish)
Teachers
- Pyry Airaksinen
- Aapo Hollanti
Teacher in charge
Aapo Hollanti
Groups
-
HLBWKansainvälinen vaihto / Liiketalous, Hyvinkää
-
HLB222KNLiiketalouden koulutus, päivätoteutus, K22, Hyvinkää
-
HLB221SNLiiketalouden koulutus, päivätoteutus, S21, Hyvinkää
-
HLB222SNLiiketalouden koulutus, päivätoteutus, S22, Hyvinkää
Learning outcomes
The student is able to
- create and develop digital services
- develop and use digital tools for marketing purposes
- plan digital customer experience
- analyze and use business reports in projects
- use strategic planning, analysis and decision making tools
- make business decisions in various contexts
Teaching methods
The goal of the project is to continue developing business scenarios in VR environment. Scenarios are about international trading. The scenarios will be researched by students and created by students using a 3D Bear VR Design tool. Training for the tool will be arranged by 3D bear. The project deals with sustainable financing and business, business strategy and SME companies Export operations. Project will use service design and co-creation methods and mindset.
The project is completed in cooperation with a working life partner in a P2P learning environment. Working life partner is Laurea UAS, VIVA project.
The enrolled students will develop their competencies related to the study in question during this project implementation.
Guidance and working sessions can be viewed in Timetable Engine. Communication practices are agreed on a project-specific basis.
Laurea reserves the right to make changes.
Quality of implementation has been evaluated and self-evaluation report is available.
Location and time
-
Learning materials and recommended literature
The source materials needed for the subject area of the project are selected separately after the project assignment.
Alternative completion methods of implementation
All students are entitled to demonstrate their competence. The recognition and accreditation of prior competence is initiated by the students themselves. The competence is recognized and accredited by the teacher responsible for the studies or another person designated to the position. The assessment is carried out according to the same assessment criteria and, as a rule, same grading scale as that adopted for the corresponding study unit or module. The student is entitled to apply for accreditation of prior competence regardless of where, how and when the competence has been acquired. The student may also seek accreditation of competence to be acquired on the job as part of their degree (work-based learning). ... The student is responsible for demonstrating and verifying their competence and for providing sufficient information.
Co-operation with working life and/or RDI
Working life partner: Laurea UAS, Viva Project. Virtual Reality partner 3DBear Oy.
Important dates
According to the degree regulations (section 18) "students must be present for the first contact teaching session, or they must notify the responsible teacher of their absence to confirm they intend to participate in studies… Registration for the study unit will be rejected, if the student does not notify the teacher of being absent from the first contact teaching session or the reason for their absence cannot be considered justified." The first contact session in a project means the first meeting between the project team and the supervisor (pre-brief). Pre-brief 25th Aug at 15.15
It is compulsory to participate in the project kickoff meeting on 1st of Sep, so that everyone participating in the project will receive the information on the project task. Time and location TBA in the pre-brief.
Project guidance is offered on a weekly basis. The student can compare the available guidance sessions in Timetable Engine and select those projects/studies that do not overlap.
Forms of internationality
The project is suitable for exchange students.
Students workload
[Calculate the scope of the project on the basis of the number of credits and the duration of the project (1 cr. = 26.7 h).]
The student spends approximately 16 hours of weekly working time on the project; in other words, approximately 8 hrs for team work and approximately 8 hrs for independent work per week. Project runs for approximately 3 and ½ months.
Content and scheduling
Aims of the project:
The goal of the project is to continue developing business scenarios in VR environment. Scenarios are about international trading. The scenarios will be researched by students and created by students using a 3D Bear VR Design tool. Training for the tool will be arranged by 3D bear. The project deals with sustainable financing and business, business strategy and SME companies Export operations. Project will use service design and co-creation methods and mindset.
The project is completed in cooperation with: EU-funded project VIVA - Virtual technologies AR/VR boost SME Exports. Virtual Reality partner 3DBear Oy. Helsinki Uusimaa Regional Council.
Further information for students
The study unit corresponds to the requirements of Bachelor's level education.
This study implementation is a P2P project meaning that the project is completed in a small group and guided by a teacher. Participating in the project requires attendance in the project guidance meetings and group meetings.
Evaluation methods and criteria
“The evaluation of competence is based on the descriptions of objectives in the curricula, and the level of competence is assessed according to the evaluation criteria listed in the implementation plan for the studies.” (Laurea degree regulations).
Evaluation is discussed at the beginning of the project.
In this study unit the assessing of the competences will be done by using the criteria set for requirement level II.
Professional knowledge basis, information searching and reporting
To achieve grade 5 student must be able to
- analyse the acquired information, draw conclusions and combine theoretical knowledge with experiential knowledge
To achieve grade 3 student must be able to
- critically evaluate information and justify their actions with science-based knowledge
To achieve grade 1 (or pass) student must be able to
- use professional concepts in a consistent manner and demonstrate his/her familiarity with the knowledge basis
- report and communicate in a professional manner
Professional practice and workplace development
To achieve grade 5 student must be able to
- evaluate the applicability of produced knowledge, skill or idea to other contexts as well as their impact
- anticipate needs of customers and/or co-operation partners
To achieve grade 3 student must be able to
- propose creative solutions at work
- promote professional co-operation and enhance customer and partner relationships
To achieve grade 1 (or pass) student must be able to
- act independently taking into account the operating environment
- take responsibility for interaction with customers and/or co-operation partners and for responding to their needs
Teamwork skills, leadership and responsibility
To achieve grade 5 student must be able to
- evaluate and develop the team’s entrepreneurial and responsible approach to work
- evaluate the possibilities for utilising competence and plan his/her personal development and development of the team
To achieve grade 3 student must be able to
- act in a manner that promotes the team’s entrepreneurial and responsible approach to work
- describe the development of his/her competence in relation to the learning outcomes
To achieve grade 1 (or pass) student must be able to
- describe the significance of his/her actions for successful co-operation
- describe his/her competence in relation to the learning outcomes
“Students who has failed to demonstrate their competence in accordance with the approved level must supplement or retake their study attainment in a manner and schedule defined by the teacher of the study unit. In project studies, students must supplement the competence missing from the project’s learning outcomes, until their competence can be evaluated as passing.” (Degree regulations.)
Further information
The project provides similar competences as study units HL00BQ81 Digital Marketing and Sales and HL00BQ82 Data-driven Decision Making. Thus if you have completed this study entity you can not include the these two in your degree.