Project implementation mode: the project will be carried out as a P2P project in cooperation with the client.
In this project you will learn how to design and develop digital interactive teaching/learning materials and use digital tools, e.g. platforms for gamified mobile learning and training. You will also learn how to use storytelling as a method of teaching. The target group is the European secondary school students. The subject of the learning materials is green financing and financial literacy skills. By innovating how to develop literacy skills of the target group you will also develop your own skills in finance and sustainability.
The project is integrated to the RDI project (Research, Development and Innovation) SFinLit (Sustainable Financial Literacy). The purpose of the SFinLit project is to develop sustainable financial literacy skills of young students, introducing financial decision-making not only from an economic perspective but also considering extra-financial aspects (social, environmental and good governance aspects).
Keywords: To research and manage customer experiences. Analyze and use business reports in projects. Use strategic planning, analysis and decision making tools in project contexts. Make decisions in various project contexts.
This project can also produce knowledge and credits in other modules, such as Project management.
Coaching and communication: will be agreed in the beginning of the project/semester
This project is suitable for blended learning students (monimuoto): NO
If the student places in this project are filled, we can place the student in another project that produces the knowhow in the same modules.
Laurea reserves the right to make changes.
01.01.2022 - 31.07.2022
29.11.2021 - 05.12.2021
7 - 7
Laurea Hyvinkää, liko
Pyry Airaksinen, Aapo Hollanti
Liiketalouden koulutus (HLB2), Laurea Hyvinkää