90% Face-to-face, 10% Distance learning
Learning is based on SCM business simulation-game, where e.g. sales and purchasing roles, negotations and decision making is trained. Materials are included in the game, also lecture and e-book materials are used.
The student is able to:
-understand how a company can create added value to its customers through supply chain management
-assess the effect of sales, purchasing and the supply chain on profitability
-plan the supply according to the demand
-optimize the efficiency of the supply chain
-define measures for supply chain management
The study unit evaluation consists of two parts:
-SCM-game /reporting (80%), evaluation 1-5
-reading circle (20%), evaluation 1-5
We learn this complicated subject by simulating the work in a company, specially the work in sales and purchasing areas. For the simulation we use the game in a way that the end result of the game has a minor weight in the grade, more important is the learning process during the game and whole study unit.
13.01.2019 - 18.05.2019
26.11.2018 - 06.01.2019
20 - 25
Laurea university of applied sciences
During the first class we will explain in detail what we will do during the study unit and we will modify teams for playing SCM game in a web based learning environment.
It is necessary that you attend the first class in order to hear all instructions and also to keep your place in the study unit.
CCH2 Complementary competence (bachelor’s studies in English) 2019, Business, administration and law
Global Fresh Connection virtual game.
This study unti is suitable for exchange students.
The total amount of working hours, app. 270 hrs, consists of the sessions and team working.
Detailed time schedule will be published in Optima before the study unit starts and in Pakki.
Leppävaara Campus, spring semester 2019.
The study unit starts in January and ends by mid May.